The perks of being Indie

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On a nice Spring day, this can be our meeting room: And we’ve always got friends who are willing to lend a hand: Happy May Day everyone!  

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Thanks Vancouver! (also… robots!)

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We had a great time speaking in Vancouver last weekend!  It was great to meet so many talented and creative people and we were totally blown away by how strong the indie mojo is up there.  Also, a special thanks … Continue reading

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We’re off to Vancouver!

We’ve been selected to speak at the Full Indie Summit up in beautiful Vancouver, Canada this Saturday, April 20th!  The summit is a series of talks hosted by the thriving Vancouver “Full Indie” group, and will feature presentations from some of the most talented indie developers from across the Northwest.  We’re honored to have the opportunity to speak alongside them.

In our talk, we’ll be presenting our unique method for creating video game art and will be providing lots of useful tips and tricks that we’ve learned for getting the most out of using photogrammetry in game development.  We’ll also be revealing a couple of Rustclad’s characters for the first time ever!  But don’t worry – we’ll be posting them on our blog after the conference, so if you can’t make it, check back here next week for some new eye candy.

In you live in Vancouver and you’re an indie developer, or even if you’re just interested in game development, you shouldn’t miss this event!  Tickets are only ten dollars for an entire day of talks, which is an amazing deal.

See you in Vancouver!

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So how’s that island coming?

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Really well!  We’ve been busy shaping it and laying down placeholder textures.  The library of Bryce landscape ‘stamps’ that we’ve been creating have been super-helpful in bringing a lot of realism into the island.  Here’s a recent shot of the … Continue reading

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Putting the Rust in Rustclad

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Boone Here. So I guess it has become obvious from our game title that we here at Skull Theatre like rust. We like the way it softens the edges of man-made objects and blurs the line between things that have … Continue reading

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Life, The Universe and Everything

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Echo here. Boone and I promised ourselves that we’d be posting a lot more after we announced Rustclad, but it turns out that working feverishly on a video game and maintaining a blog at the same time is hard.  Excuses aside, … Continue reading

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Echo was recently interviewed on the DIMAcast about Rustclad and our photogrammetry techniques.  Check it out!


DIMAcast [330] Skull Theater developer Jeff Isselee

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