Author Archives: skulltheatre

About skulltheatre

Video Game Professional

Screenshot Sunday

Maybe this’ll become a thing, I don’t know. I’ve been working on some dreamy effect sequences for when fragments of our story are unearthed.  Speaking of dreamy, if you look closely you can get a sneak peek of one of our characters, catching some … Continue reading

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Creating faux stone for Rustclad

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Rae here. A while back I posted about our methods for putting the rust in Rustclad.  Often it’s up to me to construct a specific piece with paint and paste, but sometimes we get lucky and come across an actual corroded metallic object on … Continue reading

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Blast from the Past

Jeff here.  Fair warning – this is a technical post (but there’s video!) We’ve all been hard at work on Rustclad lately.  The world is coming along famously, and we’re at the point now where we’re looking for those final touches … Continue reading

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Wordless Wednesday

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Island Hopping – Revisited

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Last month, we talked about how Rustclad will play out over a series of islands in a watery world.  This time, we wanted to share a bit more about the technology behind our terrain. There are a few ways that … Continue reading

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Spring Field Trip

Last week, we were tempted by the fine weather to step away from our computers and pay a visit to our favorite junk shop to search for new art material. Now a lot of places might call themselves ‘junk’ shops but are really … Continue reading

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Rustclad Press!

We received some nice press after releasing our anniversary video a few weeks ago and wanted to share our 5min of fame. We were overwhelmed by how much interest we received in Europe. In fact, we are pleased to announce that … Continue reading

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