This gallery contains 3 photos.
Author Archives: skulltheatre
Jeff here. Fair warning – this is a technical post (but there’s video!) We’ve all been hard at work on Rustclad lately. The world is coming along famously, and we’re at the point now where we’re looking for those final touches … Continue reading
This gallery contains 8 photos.
Last month, we talked about how Rustclad will play out over a series of islands in a watery world. This time, we wanted to share a bit more about the technology behind our terrain. There are a few ways that … Continue reading
Last week, we were tempted by the fine weather to step away from our computers and pay a visit to our favorite junk shop to search for new art material. Now a lot of places might call themselves ‘junk’ shops but are really … Continue reading
We received some nice press after releasing our anniversary video a few weeks ago and wanted to share our 5min of fame. We were overwhelmed by how much interest we received in Europe. In fact, we are pleased to announce that … Continue reading
This gallery contains 1 photo.
The story in Rustclad plays out over a series of mysterious islands, dotting the surface of a watery world. We’ve been directing some brain power at ways to improve the look and feel of our terrain to really capture the … Continue reading
Lately we’ve been tweaking our art creation process and to test it out, Dave dug up one of his creature sculptures for capturing. We were really impressed with the results and wanted to share. Here are some shots of the … Continue reading
Good morning! Jeff here, to talk about some design and engineering stuff. If this isn’t your cuppa tea, I apologize. I’ll be sure to at least include some pretty pictures. It’s hard to write a game engine. I mean, really … Continue reading
First there was one and now there are five! Like a snowball rolling downhill, Skull Theatre is picking up more stellar indie talent as our project progresses. Jeff “Echo” Isselee Jeff has been making video games professionally for eleven years. … Continue reading