Author Archives: skulltheatre

About skulltheatre

Video Game Professional

Blast from the Past

Jeff here.  Fair warning – this is a technical post (but there’s video!) We’ve all been hard at work on Rustclad lately.  The world is coming along famously, and we’re at the point now where we’re looking for those final touches … Continue reading

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Wordless Wednesday

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Island Hopping – Revisited

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Last month, we talked about how Rustclad will play out over a series of islands in a watery world.  This time, we wanted to share a bit more about the technology behind our terrain. There are a few ways that … Continue reading

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Spring Field Trip

Last week, we were tempted by the fine weather to step away from our computers and pay a visit to our favorite junk shop to search for new art material. Now a lot of places might call themselves ‘junk’ shops but are really … Continue reading

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Rustclad Press!

We received some nice press after releasing our anniversary video a few weeks ago and wanted to share our 5min of fame. We were overwhelmed by how much interest we received in Europe. In fact, we are pleased to announce that … Continue reading

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Island Hopping

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The story in Rustclad plays out over a series of mysterious islands, dotting the surface of a watery world.  We’ve been directing some brain power at ways to improve the look and feel of our terrain to really capture the … Continue reading

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Creature Capture

Lately we’ve been tweaking our art creation process and to test it out, Dave dug up one of his creature sculptures for capturing. We were really impressed with the results and wanted to share. Here are some shots of the … Continue reading

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Rustclad Unclad

Good morning!  Jeff here, to talk about some design and engineering stuff.  If this isn’t your cuppa tea, I apologize.  I’ll be sure to at least include some pretty pictures. It’s hard to write a game engine.  I mean, really … Continue reading

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Meet our team!

First there was one and now there are five! Like a snowball rolling downhill, Skull Theatre is picking up more stellar indie talent as our project progresses. Jeff “Echo” Isselee Jeff has been making video games professionally for eleven years. … Continue reading

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We’re Back!

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It’s been a little while since our last post, so we have some esplanin’ to do! To put it mildly, we’ve been busy. We started as a mostly one-man operation (now there’s five of us, more or less), and we … Continue reading

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