It’s our birthday! Just one short year ago, we announced Rustclad and now we’re well into production. No birthday is complete without cake… and we figured we’d share some with you. All footage in this video is from our swamp … Continue reading
First there was one and now there are five! Like a snowball rolling downhill, Skull Theatre is picking up more stellar indie talent as our project progresses. Jeff “Echo” Isselee Jeff has been making video games professionally for eleven years. … Continue reading
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It’s been a little while since our last post, so we have some esplanin’ to do! To put it mildly, we’ve been busy. We started as a mostly one-man operation (now there’s five of us, more or less), and we … Continue reading
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It’s been far too long since our last post, and we’re sorry for that. But we have some cool stuff to share that’ll hopefully make up for it, and explain our silence. Since we started this project, we’ve been putting … Continue reading
We’ve been selected to speak at the Full Indie Summit up in beautiful Vancouver, Canada this Saturday, April 20th! The summit is a series of talks hosted by the thriving Vancouver “Full Indie” group, and will feature presentations from some … Continue reading
It’s been a long nine months since we started working on our game engine. For those of you who have followed us from the beginning, we’re humbled by your support through the long periods of silence. But now it’s time … Continue reading
We’ve decided to move our blog over to WordPress, because we like the format there a little better. The Tumblr blog will continue to mirror the WordPress one so you can still hit it up for the latest and greatest … Continue reading
We’ve documented most of the moving parts of our set-up; the capture process, our cobbled together camera rig, etc, but now its time to present the actual people that make it all happen! As much as we like our given … Continue reading
This blog is long overdue, and we have lots to talk about. We are Skull Theatre. We make games. Now ‘we’ is a subjective term at the moment, as we are mostly me – video game professional gone rogue – … Continue reading