Category Archives: Art

Whoah…

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Echo here. First, I wanted to say that Boone and I are totally blown away by all of the Rustclad love this past week.  We were hoping to get some attention, but this is way beyond our wildest expectations.  At … Continue reading

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Meet Our Main Character

Boone here. We’ve been a bit hush hush about the actual game concept that we’re working on, partly because we enjoy being sneaky, but mostly because we’re still actively fleshing it out. However, We are now far enough along, that … Continue reading

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Gifts from the Sound

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Boone here. As we’ve hinted before, not every day at Skull Theatre is spent slaving away in front of the computer (or workbench). Sometimes the clouds miraculously clear and we take the opportunity to go out scavenging for the potential … Continue reading

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Adventures in Game Development

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Echo here. It’s been pretty miserable in Seattle this past week. A heavy layer of fog has clung to just about everything near sea level, and our famously clean air has turned into a stagnant choking cloud of smog. Fortunately, … Continue reading

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This week, we’ve been keeping busy tweaking foliage and water effects.  All of our foliage is from the neighborhood – picked, photographed and imported into our engine (local, organic, and free-range!)  Today, we’re loving this little island real hard. Working with … Continue reading

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The Art and Craft of Building a City

Boone here; I am Echo’s artistic counterpart at Skull Theatre, the one who comes up with crazy ideas and has to get used to being told “We cant do it like that.” or “the camera doesn’t like that”. Im currently … Continue reading

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Building a City with Bottles and Cans

As we mentioned in previous posts, our world will be built almost entirely from physical objects that we’ve found or created and scanned in.  With this, we can create really high quality art without all of the digital fussing, and … Continue reading

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Where the Magic Happens

In our last post, we hinted that most of our game assets are going to be physically built and scanned in using 3D Capture software.  We’re going to give you a little peek at our studio and walk you through … Continue reading

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