Category Archives: Graphics

Water Shader

Echo here.  I haven’t posted anything graphicsy in awhile, so I thought I’d share some details on our water shader.  We’ve been exploring many different potential environments for our upcoming title, from swampy wastes to bustling port cities.  The common … Continue reading

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The Rain Cometh

Hello! I’m Echo.  I push the pixels and twiddle the bits that keep Skull Theatre running.  In this incarnation of our blog, I’m going to showcase the technical side of the project.  I’ll be the yang to Boone’s yin, if … Continue reading

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