Category Archives: Visuals

Thanks Vancouver! (also… robots!)

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We had a great time speaking in Vancouver last weekend!  It was great to meet so many talented and creative people and we were totally blown away by how strong the indie mojo is up there.  Also, a special thanks … Continue reading

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Whoah…

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Echo here. First, I wanted to say that Boone and I are totally blown away by all of the Rustclad love this past week.  We were hoping to get some attention, but this is way beyond our wildest expectations.  At … Continue reading

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Screenshots!

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Here are a few hi-res screenshots to give you a sharper look at the world that we’re creating.  Enjoy!

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Adventures in Game Development

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Echo here. It’s been pretty miserable in Seattle this past week. A heavy layer of fog has clung to just about everything near sea level, and our famously clean air has turned into a stagnant choking cloud of smog. Fortunately, … Continue reading

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That’s no moon…

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We’ve been working hard on environmental and sky effects this week, and I think that we inadvertently built the Death Star. Many Bothans died to bring you this information.

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Bringing nature into the game studio

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Boone Here. Working on a new portion of our world; a misty, swampy area with mysterious glowing mushrooms and ruined windmills. As you can see, this is a great opportunity to experiment with atmospheric effects and lighting. An obliging overgrown … Continue reading

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This week, we’ve been keeping busy tweaking foliage and water effects.  All of our foliage is from the neighborhood – picked, photographed and imported into our engine (local, organic, and free-range!)  Today, we’re loving this little island real hard. Working with … Continue reading

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Echo again.  Not a whole lot of news to report this week.  Just wanted to share a new screenshot of our world.  We’ve been working on fleshing out the city, and tweaking lighting and color.  It’s coming alive in front … Continue reading

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Echo here.  Boone and I are both pretty overwhelmed with how quickly everything is coming together these days.  We’ve had some great conversations about the world that we’re creating and have started to home in on our aesthetic.  Lately we’ve … Continue reading

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Screenshots!

We’ve had our heads down working on this project for quite a while now.  One of the frustrating aspects of building your own engine (there are many) is that the technology is being constructed at the same time as the … Continue reading

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