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	<title>Comments for Skull Theatre</title>
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		<title>Comment on Thanks Vancouver! (also&#8230; robots!) by skulltheatre</title>
		<link>http://skulltheatre.wordpress.com/2013/04/22/thanks-vancouver-also-robots/#comment-103</link>
		<dc:creator><![CDATA[skulltheatre]]></dc:creator>
		<pubDate>Sat, 27 Apr 2013 23:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/?p=483#comment-103</guid>
		<description><![CDATA[Yeah, we&#039;re building out a swampy area on the far side of the bay.  What you&#039;re seeing is the beginning of a &#039;mushroom forest&#039; of sorts.]]></description>
		<content:encoded><![CDATA[<p>Yeah, we&#8217;re building out a swampy area on the far side of the bay.  What you&#8217;re seeing is the beginning of a &#8216;mushroom forest&#8217; of sorts.</p>
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		<title>Comment on Thanks Vancouver! (also&#8230; robots!) by Ploute</title>
		<link>http://skulltheatre.wordpress.com/2013/04/22/thanks-vancouver-also-robots/#comment-102</link>
		<dc:creator><![CDATA[Ploute]]></dc:creator>
		<pubDate>Sat, 27 Apr 2013 22:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/?p=483#comment-102</guid>
		<description><![CDATA[Neat. It reminds me of Morrowind.
Aside, those barnacles and clams on that rock are proof of how amazing 3D scanning is. Pure digital art just doesn&#039;t reach such a high level of realism. I seriously have no idea why that startles me so much. It&#039;s just some shells...]]></description>
		<content:encoded><![CDATA[<p>Neat. It reminds me of Morrowind.<br />
Aside, those barnacles and clams on that rock are proof of how amazing 3D scanning is. Pure digital art just doesn&#8217;t reach such a high level of realism. I seriously have no idea why that startles me so much. It&#8217;s just some shells&#8230;</p>
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		<title>Comment on Thanks Vancouver! (also&#8230; robots!) by Ploute</title>
		<link>http://skulltheatre.wordpress.com/2013/04/22/thanks-vancouver-also-robots/#comment-101</link>
		<dc:creator><![CDATA[Ploute]]></dc:creator>
		<pubDate>Sat, 27 Apr 2013 22:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/?p=483#comment-101</guid>
		<description><![CDATA[are those giant mushrooms in the first picture&#039;s background?]]></description>
		<content:encoded><![CDATA[<p>are those giant mushrooms in the first picture&#8217;s background?</p>
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		<title>Comment on We&#8217;re off to Vancouver! by Matt Hughson</title>
		<link>http://skulltheatre.wordpress.com/2013/04/17/were-off-to-vancouver/#comment-94</link>
		<dc:creator><![CDATA[Matt Hughson]]></dc:creator>
		<pubDate>Sun, 21 Apr 2013 17:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/?p=477#comment-94</guid>
		<description><![CDATA[I really enjoyed your talk! It was the first I had heard of that technique and of Rustclad; can&#039;t wait to learn both about both!]]></description>
		<content:encoded><![CDATA[<p>I really enjoyed your talk! It was the first I had heard of that technique and of Rustclad; can&#8217;t wait to learn both about both!</p>
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		<title>Comment on We&#8217;re off to Vancouver! by ksleet</title>
		<link>http://skulltheatre.wordpress.com/2013/04/17/were-off-to-vancouver/#comment-93</link>
		<dc:creator><![CDATA[ksleet]]></dc:creator>
		<pubDate>Sun, 21 Apr 2013 07:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/?p=477#comment-93</guid>
		<description><![CDATA[Dangit! I&#039;m pretty sure you guys told me about this summit even, and I promptly forgot all about it. Sigh.]]></description>
		<content:encoded><![CDATA[<p>Dangit! I&#8217;m pretty sure you guys told me about this summit even, and I promptly forgot all about it. Sigh.</p>
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		<title>Comment on Announcing Rustclad! by On the DIMAcast — Photogrammetry: 3D from photographs &#124; PMA Newsline</title>
		<link>http://skulltheatre.wordpress.com/2013/02/26/announcing-rustclad-2/#comment-62</link>
		<dc:creator><![CDATA[On the DIMAcast — Photogrammetry: 3D from photographs &#124; PMA Newsline]]></dc:creator>
		<pubDate>Mon, 11 Mar 2013 18:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/?p=342#comment-62</guid>
		<description><![CDATA[[...] A video preview of the 3D art is here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] A video preview of the 3D art is here. [...]</p>
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		<title>Comment on Where the Magic Happens by skulltheatre</title>
		<link>http://skulltheatre.wordpress.com/2012/09/13/where-the-magic-happens-2/#comment-58</link>
		<dc:creator><![CDATA[skulltheatre]]></dc:creator>
		<pubDate>Fri, 08 Mar 2013 23:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/2012/09/13/where-the-magic-happens-2#comment-58</guid>
		<description><![CDATA[It&#039;s possible, but you&#039;d also want the background of the scene to rotate with the table as well, to avoid any inconsistencies between photos.  At that point, it seems far easier to just rotate the camera.

I have heard of some people having luck using a turntable with 123D Catch, and I&#039;d be curious to know how their captures have turned out.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s possible, but you&#8217;d also want the background of the scene to rotate with the table as well, to avoid any inconsistencies between photos.  At that point, it seems far easier to just rotate the camera.</p>
<p>I have heard of some people having luck using a turntable with 123D Catch, and I&#8217;d be curious to know how their captures have turned out.</p>
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		<title>Comment on Where the Magic Happens by Erick</title>
		<link>http://skulltheatre.wordpress.com/2012/09/13/where-the-magic-happens-2/#comment-57</link>
		<dc:creator><![CDATA[Erick]]></dc:creator>
		<pubDate>Fri, 08 Mar 2013 13:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/2012/09/13/where-the-magic-happens-2#comment-57</guid>
		<description><![CDATA[Would it be possible to set it up so the lights rotate with the table? So they stay fixed in the same position relative to the object.]]></description>
		<content:encoded><![CDATA[<p>Would it be possible to set it up so the lights rotate with the table? So they stay fixed in the same position relative to the object.</p>
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		<title>Comment on Adventures in Game Development by omnipotentpancake</title>
		<link>http://skulltheatre.wordpress.com/2013/01/25/adventures-in-game-development/#comment-53</link>
		<dc:creator><![CDATA[omnipotentpancake]]></dc:creator>
		<pubDate>Thu, 07 Mar 2013 02:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/?p=102#comment-53</guid>
		<description><![CDATA[Seattle is an amazing place, I love it here. Just found out about you guys from someones post on /r/gamedev, as I am working on making my own game, and I must say your guys&#039; setup for taking pictures for 123d catch is pretty amazing, what works works right?]]></description>
		<content:encoded><![CDATA[<p>Seattle is an amazing place, I love it here. Just found out about you guys from someones post on /r/gamedev, as I am working on making my own game, and I must say your guys&#8217; setup for taking pictures for 123d catch is pretty amazing, what works works right?</p>
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		<title>Comment on Photogrammetry in Video Games: Frequently Asked Questions by New Video Game Graphics Made Almost Entirely from Photographing Real World Objects &#124; FilmmakerIQ.com</title>
		<link>http://skulltheatre.wordpress.com/2013/02/11/photogrammetry-in-video-games-frequently-asked-questions/#comment-50</link>
		<dc:creator><![CDATA[New Video Game Graphics Made Almost Entirely from Photographing Real World Objects &#124; FilmmakerIQ.com]]></dc:creator>
		<pubDate>Mon, 04 Mar 2013 16:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://skulltheatre.wordpress.com/?p=207#comment-50</guid>
		<description><![CDATA[[...] Nearly every object that you’ll see in our world started off as a physical piece of art that we di... [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Nearly every object that you’ll see in our world started off as a physical piece of art that we di&#8230; [...]</p>
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