Spring Field Trip

What is it that is illuminating that cherry tree? Why, it's SUN!

What is it that is illuminating that cherry tree? Why, it’s SUN!

Last week, we were tempted by the fine weather to step away from our computers and pay a visit to our favorite junk shop to search for new art material. Now a lot of places might call themselves ‘junk’ shops but are really antique stores that offer only high-end pieces and corresponding high prices. Not so with this place! The interior offers your standard mixed array of second hand items, but the outdoor area is a junk-picker’s dream: old car parts, barnacle encrusted nautical items, chains, pipes, and all sort of lovely unidentifiable rusty bits and bobs. For just $3 we came away with a sagging paper bag of goodies.

Junk-picking. Don't try this at home unless you are up to date on those pesky tetanus shots.

Rae junk-picking. Don’t try this at home unless you are up to date on those pesky tetanus shots.

We can’t wait to see how each of these pieces will find its way into the world of Rustclad!

Our beauteous haul. Only an artist could love junk like this.

Our beauteous haul. Only an artist could love junk like this.

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Rustclad Press!

We received some nice press after releasing our anniversary video a few weeks ago and wanted to share our 5min of fame. We were overwhelmed by how much interest we received in Europe. In fact, we are pleased to announce that Buddy ‘The Indie Dog’ is now famous in France!

France Loves Buddy

France Loves Buddy

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Island Hopping

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The story in Rustclad plays out over a series of mysterious islands, dotting the surface of a watery world.  We’ve been directing some brain power at ways to improve the look and feel of our terrain to really capture the … Continue reading

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Happy Birthday!

It’s our birthday! Just one short year ago, we announced Rustclad and now we’re well into production. No birthday is complete without cake… and we figured we’d share some with you.

All footage in this video is from our swamp environment, which is just one of the many exotic locations you’ll get to explore in Rustclad.

We’ll continue to update the blog regularly throughout the project, so make sure to come back frequently, subscribe, or follow us on Facebook and Twitter.

Facebook: http://www.facebook.com/SkullTheatre
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Creature Capture

Lately we’ve been tweaking our art creation process and to test it out, Dave dug up one of his creature sculptures for capturing. We were really impressed with the results and wanted to share.

Here are some shots of the original vulture head sculpture in the photo studio:

Here’s the raw, completely unedited  mesh that we got when we digitized the photos.  It took about 20 minutes to produce this in PhotoScan. As you can see, we were able to preserve an amazing amount of detail.

We’re really excited about what we can do with this higher quality art process. And speaking of really exciting, we have something wonderful to share tomorrow… so keep an eye on the blog!

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Rustclad Unclad

Good morning!  Jeff here, to talk about some design and engineering stuff.  If this isn’t your cuppa tea, I apologize.  I’ll be sure to at least include some pretty pictures.

It’s hard to write a game engine.  I mean, really hard.  Head-achingly, brain-twistingly, spirit-crushingly stupidly hard.  Modern game engines, even for simple games, require an intimidating amount of engineering.  Rustclad is well over one hundred thousand lines of code already.  There’s an adage that the average professional developer writes ten lines of code per day.  If that applied, then I would have been working on this project every day, with no days off on weekends, since age six. Continue reading

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Meet our team!

First there was one and now there are five! Like a snowball rolling downhill, Skull Theatre is picking up more stellar indie talent as our project progresses.


One of these writes code. The other just stares vacantly.

Jeff “Echo” Isselee

Jeff has been making video games professionally for eleven years.  His passion is graphics, and has previously worked on crafting the visuals for Lord of the Rings Online and Infinite Crisis.  He founded Skull Theatre as a way to delve into the creative freedom of indie games, where he now spends his time feverishly turning zeroes into ones and pixels into art.


Rae “Boone” Russell

With a Masters degree in Art History, Rae thought she would be spending her life working in a stuffy museum, but luckily for us she was tempted by the glittering world of indie game development and now gets her kicks as Skull Theatre’s art director and creative lead.


exhibit “A”

David “darktoad” Silverman

David joined the Rustclad team last year, taking the “indie plunge” after being Director of Development at WB Games. We’re happily exploitating his design, art, and production skills. David’s been in the business since 1992. You’d think he’d be pretty jaded and unlickable by now (both untrue) – observe exhibit “A.”

Image Akash Thakkar

Akash has been lending his audio talents to indie games for over five years and we are thrilled to welcome him to the Skull Theatre team as our sound designer! Check out more of Akash’s work at www.akashthakkar.com


Photo by Ravenelle


Torley is delighted to amplify the awesome with the Rustclad soundtrack. A strong believer that the visual art of worldbuilding becomes whole with its sonic counterpart, he draws upon kinetic metals and sundry raw materials to fuel the robots on their adventures. Check out more of his music @ www.torley.com

And Introducing……

ImageBuddy “The Indie Dog” Silverman

Buddy’s strong background in food tasting, butt sniffing, and napping is put to good use here at Skull Theatre, where he fills the triple role of HR Director, Healthy Moral Enforcer, and Hygiene Inspector.


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