Blog Archives

Island Hopping

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The story in Rustclad plays out over a series of mysterious islands, dotting the surface of a watery world.  We’ve been directing some brain power at ways to improve the look and feel of our terrain to really capture the … Continue reading

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We’re Back!

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It’s been a little while since our last post, so we have some esplanin’ to do! To put it mildly, we’ve been busy. We started as a mostly one-man operation (now there’s five of us, more or less), and we … Continue reading

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From the Murky Depths of our Minds

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We’ve been quiet lately, mostly on account of our lives being fifteen flavors of insane.  But things have begun to settle down and as the summer draws to a close, we’re directing the Eye of Sauron fully back on Rustclad. … Continue reading

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A New Direction

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It’s been far too long since our last post, and we’re sorry for that. But we have some cool stuff to share that’ll hopefully make up for it, and explain our silence. Since we started this project, we’ve been putting … Continue reading

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The perks of being Indie

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On a nice Spring day, this can be our meeting room: And we’ve always got friends who are willing to lend a hand: Happy May Day everyone!  

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Thanks Vancouver! (also… robots!)

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We had a great time speaking in Vancouver last weekend!  It was great to meet so many talented and creative people and we were totally blown away by how strong the indie mojo is up there.  Also, a special thanks … Continue reading

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So how’s that island coming?

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Really well!  We’ve been busy shaping it and laying down placeholder textures.  The library of Bryce landscape ‘stamps’ that we’ve been creating have been super-helpful in bringing a lot of realism into the island.  Here’s a recent shot of the … Continue reading

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Putting the Rust in Rustclad

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Boone Here. So I guess it has become obvious from our game title that we here at Skull Theatre like rust. We like the way it softens the edges of man-made objects and blurs the line between things that have … Continue reading

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Life, The Universe and Everything

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Echo here. Boone and I promised ourselves that we’d be posting a lot more after we announced Rustclad, but it turns out that working feverishly on a video game and maintaining a blog at the same time is hard.  Excuses aside, … Continue reading

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Whoah…

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Echo here. First, I wanted to say that Boone and I are totally blown away by all of the Rustclad love this past week.  We were hoping to get some attention, but this is way beyond our wildest expectations.  At … Continue reading

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