Blog Archives

The perks of being Indie

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On a nice Spring day, this can be our meeting room: And we’ve always got friends who are willing to lend a hand: Happy May Day everyone!  

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Thanks Vancouver! (also… robots!)

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We had a great time speaking in Vancouver last weekend!  It was great to meet so many talented and creative people and we were totally blown away by how strong the indie mojo is up there.  Also, a special thanks … Continue reading

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So how’s that island coming?

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Really well!  We’ve been busy shaping it and laying down placeholder textures.  The library of Bryce landscape ‘stamps’ that we’ve been creating have been super-helpful in bringing a lot of realism into the island.  Here’s a recent shot of the … Continue reading

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Putting the Rust in Rustclad

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Boone Here. So I guess it has become obvious from our game title that we here at Skull Theatre like rust. We like the way it softens the edges of man-made objects and blurs the line between things that have … Continue reading

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Life, The Universe and Everything

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Echo here. Boone and I promised ourselves that we’d be posting a lot more after we announced Rustclad, but it turns out that working feverishly on a video game and maintaining a blog at the same time is hard.  Excuses aside, … Continue reading

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Whoah…

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Echo here. First, I wanted to say that Boone and I are totally blown away by all of the Rustclad love this past week.  We were hoping to get some attention, but this is way beyond our wildest expectations.  At … Continue reading

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Screenshots!

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Here are a few hi-res screenshots to give you a sharper look at the world that we’re creating.  Enjoy!

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Frequently Asked Questions

Now that Rustclad has been announced, you probably have lots of questions.  We’ve tried our best to answer some of the more common ones here, but if you have any other questions that are keeping you up at night, feel … Continue reading

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Gifts from the Sound

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Boone here. As we’ve hinted before, not every day at Skull Theatre is spent slaving away in front of the computer (or workbench). Sometimes the clouds miraculously clear and we take the opportunity to go out scavenging for the potential … Continue reading

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Adventures in Game Development

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Echo here. It’s been pretty miserable in Seattle this past week. A heavy layer of fog has clung to just about everything near sea level, and our famously clean air has turned into a stagnant choking cloud of smog. Fortunately, … Continue reading

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