Skull Theatre has a new shop in the Unity Asset Store!

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Greetings Photogrammetry lovers and fellow indie game developers. We have some exciting news here at Skull Theatre; we’ve decided to open an account in the Unity Asset Store! That’s right, many of the beautiful hand-built and found objects that we’ve … Continue reading

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New Island Screenshots!

We’ve been quiet on the interwebs for a while but a lot has been going on behind the scenes. Feast your eyes on these images from our new Swamp Island!

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The Isle of Mira

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It’s party time over here at Skull Theatre!  Want to know why? Rustclad’s first flagship island is complete and playable! This is a major milestone for us and we’ll be putting out a new video sometime soon. But in the meantime, let us introduce … Continue reading

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Sneak Peak

The beginnings of a new island. No polish yet, just the foundations, but already looking quite intriguing!


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Screenshot Sunday

Maybe this’ll become a thing, I don’t know.

I’ve been working on some dreamy effect sequences for when fragments of our story are unearthed.  Speaking of dreamy, if you look closely you can get a sneak peek of one of our characters, catching some Z’s on the beach.


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Creating faux stone for Rustclad

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Rae here. A while back I posted about our methods for putting the rust in Rustclad.  Often it’s up to me to construct a specific piece with paint and paste, but sometimes we get lucky and come across an actual corroded metallic object on … Continue reading

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Blast from the Past

Jeff here.  Fair warning – this is a technical post (but there’s video!)

We’ve all been hard at work on Rustclad lately.  The world is coming along famously, and we’re at the point now where we’re looking for those final touches to really make it all come alive.  You may have been able to tell from the screenshots, but we’ve been embracing a sort of retro high-fantasy look, and loving it.  Rae had the great idea of bringing in some old-school special FX to really tie it all up. Continue reading

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