This week, we’ve been keeping busy tweaking foliage and water effects.  All of our foliage is from the neighborhood – picked, photographed and imported into our engine (local, organic, and free-range!)  Today, we’re loving this little island real hard.

Working with real-world objects is turning out to be an adventure.  A few days ago, we took a company field trip to the beach to collect some seaweed and shells and the like.  When we got back, we carried our bounty down to the photo studio, ran out of time, and promptly forgot about it over the weekend.

We’re still trying to get the smell out.  Ah, the perils of video game development.


About skulltheatre

Video Game Professional
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