Thanks Vancouver! (also… robots!)

We had a great time speaking in Vancouver last weekend!  It was great to meet so many talented and creative people and we were totally blown away by how strong the indie mojo is up there.  Also, a special thanks to Brian Provinciano and the rest of Full Indie for making such an amazing even happen.

If you’re interested, we’ve posted our slides from the presentation here.  Apologies if they seem out of context by themselves, but we’ve heard that the entire summit was recorded, so we’ll be sure to post a link to the video when it’s made available.

If you attended the summit, then you got to meet a couple of our characters for the first time ever.  But now we’d like to share them with the rest of you.  Here are two of the robots that inhabit the world of Rustclad.  Built by hand and rendered in our engine, we’re now working hard to bring these guys to life.  You’ll be seeing a lot more of them in the future!


About skulltheatre

Video Game Professional
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3 Responses to Thanks Vancouver! (also… robots!)

  1. Ploute says:

    are those giant mushrooms in the first picture’s background?

    • Ploute says:

      Neat. It reminds me of Morrowind.
      Aside, those barnacles and clams on that rock are proof of how amazing 3D scanning is. Pure digital art just doesn’t reach such a high level of realism. I seriously have no idea why that startles me so much. It’s just some shells…

    • skulltheatre says:

      Yeah, we’re building out a swampy area on the far side of the bay. What you’re seeing is the beginning of a ‘mushroom forest’ of sorts.

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