Jeff has been making video games professionally for eleven years. His passion is graphics, and has previously worked on crafting the visuals for Lord of the Rings Online and Infinite Crisis. He founded Skull Theatre as a way to delve into the creative freedom of indie games, where he now spends his time feverishly turning zeroes into ones and pixels into art.
With a Masters degree in Art History, Rae thought she would be spending her life working in a stuffy museum, but luckily for us she was tempted by the glittering world of indie game development and now gets her kicks as Skull Theatre’s art director and creative lead.
David took the “indie plunge” after being Director of Development at WB Games. We’re happily exploitating his design, art, and production skills. David’s been in the business since 1992. You’d think he’d be pretty jaded and unlickable by now (both untrue) – observe exhibit “A.”
Torley is delighted to amplify the awesome with the Rustclad soundtrack. A strong believer that the visual art of worldbuilding becomes whole with its sonic counterpart, he draws upon kinetic metals and sundry raw materials to fuel the robots on their adventures. Check out more of his music @ www.torley.com
Buddy’s strong background in food tasting, butt sniffing, and napping is put to good use here at Skull Theatre, where he fills the triple role of HR Director, Healthy Moral Enforcer, and Hygiene Inspector.