Tag Archives: art pipeline

Where the Magic Happens

In our last post, we hinted that most of our game assets are going to be physically built and scanned in using 3D Capture software.  We’re going to give you a little peek at our studio and walk you through … Continue reading

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Trading in the Stylus for a Paintbrush

Our goal has always been to make a 3D game.  But there are a lot of challenges inherent in making your game fully 3D.  The engine becomes a lot more complicated, and the art becomes a lot more expensive.  It’s … Continue reading

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