Tag Archives: game engine

The Rain Cometh

Hello! I’m Echo.  I push the pixels and twiddle the bits that keep Skull Theatre running.  In this incarnation of our blog, I’m going to showcase the technical side of the project.  I’ll be the yang to Boone’s yin, if … Continue reading

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Building a City with Bottles and Cans

As we mentioned in previous posts, our world will be built almost entirely from physical objects that we’ve found or created and scanned in.  With this, we can create really high quality art without all of the digital fussing, and … Continue reading

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